Principal Designer On The Last Of Us Multiplayer Game Has Left Naughty Dog

Estimated read time 2 min read

**Headline:** Naughty Dog Experiences Another Departure: Principal Monetization Designer Anders Howard Leaves After 11 Months

**Subheadline:** Following the recent layoff of around 25 Naughty Dog employees, another major figure exits the studio

Just a day after Naughty Dog announced layoffs affecting approximately 25 employees, news broke about the departure of a prominent member of the studio. Anders Howard, the Principal Monetization Designer at Naughty Dog who joined the team in 2022, has left the company after only eleven months. Howard’s expertise was focused on game systems design and product leadership for The Last of Us multiplayer project at Naughty Dog.

**Departure Announced on Twitter**

The news was first shared by a Twitter user, sparking curiosity and concern among the gaming community.

Background: Previous Experiences Before Joining Naughty Dog

Before his tenure at Naughty Dog, Howard had an impressive career with notable game developers Ubisoft and Epic Games. During his time at Epic Games, he served as a Systems Designer on Fortnite where he “helped shape the core Battle Pass progression strategy, delivering significant value to players for this popular product.”

**Update:** Insider Gaming reached out to Howard for comment on his departure and will provide an update should a response be received.

Your Thoughts: What Do You Think About the Changes at Naughty Dog and The Last of Us Multiplayer Game?

Amidst these recent developments at Naughty Dog, specifically concerning The Last of Us multiplayer game, we want to hear your thoughts. Share your opinions in the comments below.

For more gaming news and insights, check out our coverage on Ubisoft’s Harry Potter: Quidditch Champions game.

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