Dragon’s Dogma 2 Director Discusses the Absence of Fast Travel and Its Impact on Exploration
In a recent interview with IGN, Hideaki Itsuno, the director of Dragon’s Dogma 2, shared his thoughts on fast travel in games. Contrary to popular trends, Itsuno expressed his dislike for the feature, stating that “It’s only an issue because your game is boring” (emphasis mine) when fast travel is a necessity.
Exploring the Vibrant World of Dragon’s Dogma 2
Ten years have passed since the release of the first Dragon’s Dogma game, and fans eagerly anticipate the upcoming sequel. In a recent interview, Itsuno discussed the intricate worldbuilding that has been woven into Dragon’s Dogma 2. He emphasized the importance of creating a map filled with opportunities for exploration and discovery, encouraging players to delve into every nook and cranny.
Limited Use of Fast Travel in Dragon’s Dogma 2
Unlike many open-world games, fast travel is not easily accessible in Dragon’s Dogma 2. Itsuno explained that using the feature comes at a cost, leading players to be mindful of their usage. In comparison, games like Starfield, which was released in September, offer extensive fast travel options that almost diminish the significance of exploration itself.
Ambush During Fast Travel in Dragon’s Dogma 2
Even when players do opt for fast travel in Dragon’s Dogma 2, they might not have a smooth journey. Similar to Kingdom Come: Deliverance, enemies can ambush players during their travels, requiring them to engage in combat before they can continue on their way. This adds a layer of excitement and risk to the otherwise convenient fast travel option.
Dragon’s Dogma 2: A Return to Exploration-Driven Adventures
With its limited use of fast travel and emphasis on exploration, Dragon’s Dogma 2 promises to offer a unique gaming experience. Players will be encouraged to immerse themselves in the rich world that Itsuno and his team have created, making every step of the journey worth taking. The game is set to be released on March 22, 2023.
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